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After some time exploring the player's house, the player is taken to a dreamlike location with a gingerbread house-like hut that serves as a sort of hub level. The game is largely linear and involves going from point A to B, though the expansive environment with multiple obstacles may induce the feeling of being lost. The player can also get a game over by other means, such as falling into water or chasms. Clicking the pacifier restarts the game from the last checkpoint. If the player is not quick enough to evade the monsters, a short cinematic will show the monsters taking hold of the player, which results in a game over, followed by a continue screen with a pacifier. There is no way to fend off the monsters if they appear, the player will have to run away or hide under tables or chairs until they go away. The monsters' appearance is indicated by the blurring of the vision, grating sounds, and in the case of the feminine figure, a slow lullaby ( Trollmors Vuggesang, "Trollmother's Lullaby") hummed about. Throughout the game, the player is followed by two monsters: a feminine figure that haunts the first three levels, and a trench coat-wearing figure that haunts the final level. If the player drops Teddy, which always happens whenever they arrive from sliding through pipes to a new level or environment, they will have to pick it up first before advancing again. The light will wear down after a while, but will recharge if left unused. The player can hug Teddy, who emits light that helps the player navigate through darker environments. Others can be stored to the inventory and taken out again for later use.įor most of the game, the player is accompanied by a sentient teddy bear named Teddy, a birthday present from the toddler's father. Certain objects can also be held as well as thrown away. Other than chairs, the player can climb boxes, tables, and various things to reach otherwise unreachable ledges and heights. Sometimes, the handle to open doors is too tall to reach for the player, in which case the player will have to pushĪnd climb chairs for additional height. The player can interact with and push objects, and open doors and windows. Running is also an available option, though the player will fall down if it is done for too long. The player can move the cursor to walk or crawl around, the latter of which is faster and is required to slide through obstacles blocking the way. Among the Sleep is a first-person exploration game seen from the view of a toddler.